Saturday, April 5, 2014

Progress Update


Progress

 

...has not stopped!  I just have been working on many little things that I don't feel were worth individual posts, but now I have something big done I felt I could throw them in here.

I broke down the research data into individual files per character.  Thus, if one character's research got corrupted, it would be easier to save/restore/edit, and in the end wouldn't break anyone else's research. 

I've also been refactoring the majority of my industry TileEntity classes.  Long/short of it is that it is very simple to make the upgradeable tiers and I can pump each one out in under an hour.  Also, the 3 main machines (Furnace/Reconstructor/Deconstructor) all support working on an ItemStack whose size is greater than 1.  I.E.  Furnace can smelt a stack of Iron of size 8.  They also all support instant work.

I finished the Encoder TileEntity (look for an update concerning this and the Reconstructor) soon.  This finishes the Encoder/Deconstructor/Reconstructor trifecta.

The GUIs for the majority of the Industry/Power machines have been made.

Long and not least, the Tech Tree is almost finished.  I just need to wrap up the Femto tier technologies, and then put it all into code.  This also means that I have decided on a scope for release of Femtocraft, and will discuss that now.

 

What will be in the first release?

 

As I said in previous posts, Femtocraft is intended to be the core mod for several up and coming mods I intend to release.  As such, it will provide a solid base and not much else.

Each additional mod will address a portion of the game/Femtocraft and I will refer to these portions as "Submodules."

Current list of planned Submodules

  • Industry
    • Smelting/Ores/Deconstruction - Reconstruction, Mass
  • Power
    • Femtocraft  core Power generation
  • Research
    • Femtocraft Tech Tree system
  • Nanites
    • Player-based upgrades, World Generation (Nanite infested biomes, stable, unstable)
  • Creatures
    • Machine-based Creature harvesting.  Vats and Feeding.
  • Tools
  • Utility
    • Teleportation, Anti-Gravity fields.



Femtocraft will release with Industry, Power, and Research submodules.

 

 

 

finished
in progress
unfinished

 

Research

 

 TileEntities -
  • Research Console
    • For putting research materials into, and performing the actual work of researching.
  • Research Computer
    • Allows players to view their current Technologies, and see what is required to advance into other areas.
Items -
  • Portable Computer
    • Portable research computer

 

Industry 


Ores -
  • Titanium
  • Platinum
  • Farenite
  • Malenite - Nether
TileEntities -
  • Encoder
  • Reconstructor (Micro, Nano, Femto)
  • Deconstructor (Micro, Nano, Femto)
  • Furnace (Micro, Nano, Femto)
  • Crystallizer (Micro, Nano, Femto)
  • Horologe (Nano, Femto)
  • Entangler (Nano, Femto)
  • Vacuum Tube (discriminating)
  • Vacuum Relay
  • Suction Pipe
  • Compression Chest (Micro, Nano, Femto)
Items -
  • Ores
  • Schematics
  • Deconstruction/Reconstruction materials
  • Interface Devices (Micro, Nano, Femto)

 

Power

 

Ores -
  • Thorium
TileEntities
  • Cable (Micro, Nano, Femto)
  • MicroCube
  • MicroEngine
  • Atmospheric Charging Base (Micro)
  • Atmospheric Charging Coil (Micro)
  • Orbital Equalizer (Micro <-> Nano)
  • NanoCube Frame
  • NanoCube Port
  • Geothermal Charging Coil (Nano)
  • Geothermal Charging Base (Nano)
  • Fission Reactor Core (Nano)
  • Fission Reactor Housing (Nano)
  • Null Energy Equalizer (Nano <-> Femto)
  • FemtoCube Frame
  • FemtoCube Port
  • FemtoCube Chassis
  • Stellarator Core (Femto)
  • Stellarator Housing (Femto)
  • Stellarator Focus (Femto)
  • Stellarator Optical Maser (Femto)
  • Plasma Turbine (Femto)
  • Plasma Condenser (Femto)
  • Plasma Vent (Femto)


I have not yet thought about the items required to make these, and so they aren't listed as of yet.  This list is 90% set in stone.  I may add/remove minor things, as I come close to my intended release sometime in June.


TL;DR

 

Work hasn't stopped.  Lots of minor things.  Look for more soon.  First release is industry, power, research and ore gen, no biomes or monster entities. 

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