Tuesday, August 16, 2016

1.10.2 Rendering


I'm pretty much exactly back to par in 1.10.2.

My tile entities render, dynamically, through .objs.  Even better, they render in-inventory and in-hand dynamically as well.

Otherwise, I have rotatable, colored machine blocks, beams still render like before, as do particles.

The end result is that rendering works, and from a certain point of view, works better than it did in 1.7.10.

Will continue to work on gameplay mechanics, but I have a very small initial goal set.  After I get everything working there, I will continue to expand (similar to Femto 1, but with actual mechanics in mind.)

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