Sunday, December 27, 2015

One Year Ago

Well, close to.

Hard to imagine that it was just a year ago that I "released" Femtocraft 1.

Well, I'd like to say that we've come a long way since then, but we all know it's not exactly true.  However, it's also not a lie.

Yeah, I don't have a release for you this year.

But.  What I have been working on feels and looks like it will be a much better core experience than Femtocraft 1 could ever be.  I have to say, scrapping Femtocraft 1 after putting so much time into it was one of the harder decisions I could ever do.  After one year, I can say that I have very few regrets about doing so.  My one regret is that, in doing so, I wouldn't have anything out for you players to enjoy.  I am glad, however, that there isn't something out there that I didn't feel proud of putting out there.  Not to say I wasn't proud of Femtocraft 1, but I know that it wouldn't have lasted a year in the state it was in.  I know, that when Femtocraft 2 is finished, not only will I be proud of putting it forth, but I know also that it will last, because unlike Femtocraft 1, it doesn't rely on layers of gimmicks.

As far as releasing Femtocraft 2.  I have a basic feature set I'm looking to complete.  It will by no means be the entire mod, but it will have gear to make and machines to build.

I have no time frame for this.  Just know that I cannot wait to put my thoughts into the world and to let you all share in what I am imagining this can be.  The first release won't be this.  Nor will the second, or third.  It will be a continuous process and I cannot wait to partake with you all.

Hope you all had a great holiday break and wishing you all a happy new year!



  1. Hey, a while ago I somehow ran across femtocraft 1, and I thought it was brilliant, doubtlessly unfinished, but interesting. I check back every so often to see how it's going because I'm still interested, and it's sad to see that hardly anyone comments, so I thought I'd just leave this one to say this is looking great, and I can't wait until I can eventually play this! Keep up the great work.

  2. Hey Man.

    Thanks for that, seriously. Without having anything out there to pull people in, it's really hard to keep working in the dark.

    These comments really do mean a lot to me. Every new person I talk to is another kick in the butt to keep me going.