Saturday, January 23, 2016

Still Alive!

Hey everyone,

Acclimating to the job, the location, the apartment, all that jazz.  Getting a schedule, trying to pick up running (which I absolutely hate) so that I can drop some weight this year.  Cause it'll be next year before I know it...and if I spent a whole year running then I'd probably be exactly where I would love to be, and can then focus on the next big thing in my life.

As far as Femtocraft,


It's not much, but it's progress.

Slowly but surely building out the core experience.

My new approach is to start out with the "first steps", off the mod.  Get those implemented, and see what's missing.  Rather than piddle around with all these cool what-ifs.  I've always found it easier to think of new things when I'm building off of existing ones, so right now that's what I"m trying to do.

Also, another approach.  I'm definitely one for the 'functionality first, looks later.'  If you see me post guis or other things up here, and they look awful and bland, chances are ...they are.  I am definitely anticipating, once I have a core, playable experience in, going back and reworking everything.  Making better models, doing better pixelwork, adding in more advanced behavior for machines.

But, first things first - gameplay.

Also -
Thank you all for sticking with it.  There's not much else I can say.  You guys are awesome.